AI Insights · Timothy · March 2025
Top 5 Golf Games Performance in Latin America - Q1 2025
Explore the performance trends of the top 5 golf games in Latin America during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the top golf games on the unified platform in Latin America showed varied performance trends in terms of revenue, downloads, and active users. These insights are based on data from Sensor Tower.
Golf Clash - Golfing Simulator by Electronic Arts experienced fluctuations in weekly revenue, peaking at around $10K in late January. Downloads showed a similar pattern, reaching a high of 7.2K in early January, followed by a decline. Active users started at 12K and gradually decreased to approximately 7.6K by the end of March.
Golf Rival - Multiplayer Game from Zynga Inc. saw a decline in weekly revenue, starting at $4.5K and ending at about $3.2K. Downloads began strong with 9.4K but dropped significantly to under 1K by the end of the quarter. Active users followed a downward trend, from 58K to 25K.
Golf Battle, published by Miniclip.com, maintained strong weekly downloads, peaking at over 80K in early January. Revenue fluctuated, reaching approximately $4.8K in the first week. Active users remained robust, averaging around 300K throughout the quarter.
Miniclip.com’s Ultimate Golf! had stable revenue, hovering around $1K weekly. Downloads varied, with a high of 5.2K in late December. Active users remained relatively consistent, averaging 30K.
Finally, WGT Golf showed minimal revenue, around $1K weekly. Downloads were low, fluctuating slightly around 700. Active users were steady, maintaining about 7K throughout the quarter.
For more detailed insights, visit Sensor Tower’s website to explore the full range of data and analysis.